Added basic action animation
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@@ -122,4 +122,11 @@ public partial class AllFightersVisual : Node
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}
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#endregion
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public FighterVisual GetVisualForFighter(FightWorld.Fighter fighter)
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{
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return _fighterVisuals.TryGetValue(fighter, out var visual)
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? visual
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: throw new InvalidOperationException("No visual for this fighter");
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}
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}
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