Added basic action animation
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@@ -7,10 +7,13 @@ public partial class FightHappeningStateDebugger : Node
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{
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[Export] private Label _label;
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[Export] private Label _current;
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private FightWorld.FightHappeningData Data => FightWorld.Instance.fightHappeningData!;
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public void StateChange(FightHappening.FightState from, FightHappening.FightState to)
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{
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_current.Text = $"{to}";
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_label.Text += $"State changed from {from} to {to}\n";
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switch (to)
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{
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@@ -49,5 +52,6 @@ public partial class FightHappeningStateDebugger : Node
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default:
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throw new ArgumentOutOfRangeException(nameof(to), to, null);
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}
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}
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}
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