Added basic action animation
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@@ -1,4 +1,5 @@
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using System;
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using System.Threading.Tasks;
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using Babushka.scripts.CSharp.Common.Fight.ActionDetails;
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using Godot;
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using Godot.Collections;
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@@ -67,31 +68,55 @@ public partial class FighterVisual : Node2D
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}
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// Animations
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public void AttackAnimation(FightAttack attack)
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//public void AttackAnimation(FightAttack attack)
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//{
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// EmitSignalAttacking();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "global_position", attack.target.GlobalPosition, 0.15);
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// tween.TweenCallback(Callable.From(() => attack.target?.HitAnimation(attack)));
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// tween.TweenProperty(this, "position", new Vector2(0, 0), 0.7)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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public async Task AnimatePosToTarget(FighterVisual targetVisual, double duration = 0.15)
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{
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EmitSignalAttacking();
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var tween = GetTree().CreateTween();
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tween.TweenProperty(this, "global_position", attack.target.GlobalPosition, 0.15);
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tween.TweenCallback(Callable.From(() => attack.target?.HitAnimation(attack)));
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tween.TweenProperty(this, "position", new Vector2(0, 0), 0.7)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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tween.TweenProperty(_visualParent, "global_position", targetVisual.GlobalPosition, 0.15);
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await ToSignal(tween, "finished");
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}
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private void HitAnimation(FightAttack attack)
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public async Task AnimatePosToBase(double duration = 0.7)
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{
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var tween = GetTree().CreateTween();
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tween.TweenProperty(_visualParent, "position", new Vector2(0, 0), 0.15);
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await ToSignal(tween, "finished");
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}
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public async Task AnimateHit()
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{
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EmitSignalDamageTaken();
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var tween = GetTree().CreateTween();
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tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
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tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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await ToSignal(tween, "finished");
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}
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public void HealAnimation()
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{
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EmitSignalHealed();
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var tween = GetTree().CreateTween();
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tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
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tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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.SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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}
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//private void HitAnimation(FightAttack attack)
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//{
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// EmitSignalDamageTaken();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "scale", new Vector2(1.4f, 0.6f), 0.15);
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// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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//
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//public void HealAnimation()
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//{
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// EmitSignalHealed();
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// var tween = GetTree().CreateTween();
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// tween.TweenProperty(this, "scale", new Vector2(0.6f, 1.4f), 0.15);
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// tween.TweenProperty(this, "scale", new Vector2(1, 1), 0.4)
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// .SetTrans(Tween.TransitionType.Cubic).SetEase(Tween.EaseType.Out);
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//}
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}
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