♻️ refactored field code to work with the new id system
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@@ -32,7 +32,6 @@ InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
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QuestManager="*res://prefabs/quests/quest_manager_autoload.tscn"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
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FieldService="*res://scripts/CSharp/Common/Farming/FieldService.cs"
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SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
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SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
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