♻️ refactored field code to work with the new id system

This commit is contained in:
2025-11-25 15:29:36 +01:00
parent e9cd4ce276
commit 9d818e5079
7 changed files with 66 additions and 113 deletions
@@ -16,8 +16,8 @@ namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldBehaviour2D : Sprite2D, ISaveable
{
[ExportGroup("Persistence")]
[Export] public string SaveId = "";
[Export] private VariableNode _fieldIndex;
[Export] private Node _saveIdHolder;
[Export] public VariableResource _sceneKeyProvider;
[Export] public FieldState FieldState = FieldState.Tilled;
@@ -78,8 +78,6 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
_currentPlant = PlantingPlaceholder.GetChild<PlantBehaviour2D>(0);
UpdateFieldState(FieldState);
FieldService.Instance.TryAddEntry(_sceneKeyProvider.Payload.AsString(),_fieldIndex.Payload.AsInt32(), this);
int randomIndex = new Random().Next(0, _maskTexture.Length);
_maskSprite.Texture = _maskTexture[randomIndex];
_outlineSprite.Texture = _maskOutlineTextures[randomIndex];
@@ -202,12 +200,13 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
);
}
SavegameService.AppendDataToSave(SaveId + _fieldIndex.Payload.AsString(), payloadData);
string id = _saveIdHolder.GetMeta("SaveID").AsString();
SavegameService.AppendDataToSave(id, payloadData);
}
public void LoadFromSaveData()
{
var id = SaveId + _fieldIndex.Payload.AsString();
string id = _saveIdHolder.GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
@@ -1,100 +0,0 @@
using System.Collections.Generic;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node
{
private Dictionary<string, FieldsInScene>? _outerDict = null!;
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
_outerDict = new Dictionary<string, FieldsInScene>();
}
public override void _ExitTree()
{
Instance = null;
_outerDict = null;
}
//Create
public bool TryAddEntry(string sceneName, int fieldIndex, FieldBehaviour2D field)
{
if (_outerDict != null )
{
FieldsInScene innerDict;
bool outerDictEntryExists = _outerDict.TryGetValue(sceneName, out innerDict);
if (!outerDictEntryExists)
{
innerDict = new FieldsInScene();
_outerDict.Add(sceneName, innerDict);
}
if (!innerDict.fields.ContainsKey(fieldIndex))
{
innerDict.fields.Add(fieldIndex, field);
return true;
}
}
return false;
}
// Read
public FieldBehaviour2D? TryGet(string key, int fieldIndex)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.TryGetValue(fieldIndex, out FieldBehaviour2D? fieldInstance))
{
return fieldInstance;
}
}
return null;
}
//Update
public void UpdateEntry(string key, int fieldIndex, FieldBehaviour2D state)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldIndex))
{
field.fields[fieldIndex] = state;
}
else
{
TryAddEntry(key, fieldIndex, state);
}
}
}
//Delete
public void RemoveEntry(string key, int fieldIndex)
{
if (_outerDict != null && _outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldIndex))
{
field.fields.Remove(fieldIndex);
}
}
}
}
internal class FieldsInScene
{
public Dictionary<int, FieldBehaviour2D?> fields;
public FieldsInScene()
{
fields = new Dictionary<int, FieldBehaviour2D?>();
}
}
@@ -1 +0,0 @@
uid://slo0uydmmvnu