🚧 WIP detection works now
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@@ -1,13 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://dugr6ff1g7hi0"]
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[gd_scene load_steps=4 format=3 uid="uid://dugr6ff1g7hi0"]
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[ext_resource type="Script" uid="uid://c3pd60biootsx" path="res://scripts/CSharp/Common/CharacterControls/Detector.cs" id="1_6pib0"]
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[ext_resource type="Resource" uid="uid://clwqh3w5aqi5e" path="res://resources/low code/interactables/var_interactableToTrigger.tres" id="2_3fanv"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6pib0"]
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radius = 200.0
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radius = 300.0
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[node name="detector" type="Area2D"]
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collision_layer = 4
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script = ExtResource("1_6pib0")
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_itemToTriggerResource = ExtResource("2_3fanv")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_6pib0")
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