♻️ Replaced _ready mit _entertree (while deferring)
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@@ -19,7 +19,13 @@ public partial class VesnaAnimations : Node
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/// </summary>
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[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
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public override void _Ready()
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public override void _EnterTree()
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{
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// calling with a 1-frame delay to avoid race conditions.
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CallDeferred(nameof(SetupSubscriptions));
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}
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private void SetupSubscriptions()
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{
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InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
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}
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