deleted unused code

This commit is contained in:
2025-12-06 20:40:47 +01:00
parent 0892a13e66
commit a3651d6268
@@ -160,7 +160,6 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_readyPlants);
_currentPlantSprite.Visible = true;
//ActivatePickupAfterDelay(true);
SetActiveHarvestablePlant(true);
break;
case PlantState.Ready:
@@ -168,7 +167,6 @@ public partial class PlantBehaviour2D : Node2D
if(_currentPlantSprite != null)
_currentPlantSprite.Visible = false;
_currentPlantSprite = null;
//ActivatePickupAfterDelay(false);
SetActiveHarvestablePlant(false);
break;
default:
@@ -186,12 +184,6 @@ public partial class PlantBehaviour2D : Node2D
return sprites[rand.Next(sprites.Length)];
}
public async void ActivatePickupAfterDelay(bool activate)
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
SetActiveHarvestablePlant(activate);
}
private void SetActiveHarvestablePlant(bool active)
{
_harvestablePlant.IsActive = active;