deleted unused code
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@@ -160,7 +160,6 @@ public partial class PlantBehaviour2D : Node2D
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_readyPlants);
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_currentPlantSprite.Visible = true;
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//ActivatePickupAfterDelay(true);
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SetActiveHarvestablePlant(true);
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break;
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case PlantState.Ready:
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@@ -168,7 +167,6 @@ public partial class PlantBehaviour2D : Node2D
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = null;
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//ActivatePickupAfterDelay(false);
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SetActiveHarvestablePlant(false);
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break;
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default:
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@@ -186,12 +184,6 @@ public partial class PlantBehaviour2D : Node2D
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return sprites[rand.Next(sprites.Length)];
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}
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public async void ActivatePickupAfterDelay(bool activate)
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{
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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SetActiveHarvestablePlant(activate);
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}
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private void SetActiveHarvestablePlant(bool active)
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{
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_harvestablePlant.IsActive = active;
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