Implemented field creation and wateringcan fill up animation

This commit is contained in:
2025-05-24 21:47:25 +02:00
parent b917fb5fbd
commit a477f9ef4f
7 changed files with 40 additions and 121 deletions
+2 -1
View File
@@ -3496,10 +3496,11 @@ animations = [{
"speed": 15.0
}]
[node name="Player2d" type="Node2D" node_paths=PackedStringArray("_farmingControls")]
[node name="Player2d" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d")]
y_sort_enabled = true
script = ExtResource("1_yl84k")
_farmingControls = NodePath("FarmingControls")
_player2d = NodePath("CharacterBody2D")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite") groups=["PlantGrowing"]]
position = Vector2(0, 374)