Implemented field creation and wateringcan fill up animation
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@@ -3496,10 +3496,11 @@ animations = [{
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"speed": 15.0
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}]
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[node name="Player2d" type="Node2D" node_paths=PackedStringArray("_farmingControls")]
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[node name="Player2d" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d")]
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y_sort_enabled = true
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script = ExtResource("1_yl84k")
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_farmingControls = NodePath("FarmingControls")
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_player2d = NodePath("CharacterBody2D")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("_sprite") groups=["PlantGrowing"]]
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position = Vector2(0, 374)
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