Implemented field creation and wateringcan fill up animation
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@@ -8,7 +8,7 @@ public partial class InteractionArea2D : Node2D
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[Export] private Label _label;
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[Export] private SpriteSwitcher2D _sprites; // TODO: remove
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[Export] private bool _showLabel = true;
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[Export] private int _id; // TODO: remove
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[Export] private int _id = -1; // TODO: remove
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[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
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[Signal] public delegate void InteractedEventHandler();
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