WIP fixing farming mechanic again

This commit is contained in:
2025-07-11 03:55:36 +02:00
parent 7a3e96d679
commit a4f9511892
9 changed files with 52 additions and 44 deletions
@@ -40,22 +40,27 @@ public partial class FieldBehaviour2D : Sprite2D
{
case FieldState.Empty:
FieldState = FieldState.Empty;
GD.Print("FieldState is Empty.");
break;
case FieldState.Tilled:
FieldState = FieldState.Tilled;
_fieldSprite.Texture = Tilled;
_growingCollider.Visible = false;
GD.Print("FieldState is Tilled.");
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
_fieldSprite.Texture = Watered;
_growingCollider.Visible = true;
GD.Print("FieldState is Watered.");
break;
case FieldState.Planted:
FieldState = FieldState.Planted;
GD.Print("FieldState is Planted.");
break;
default:
FieldState = FieldState.NotFound;
GD.Print("FieldState is NotFound.");
break;
}
}
@@ -63,8 +68,7 @@ public partial class FieldBehaviour2D : Sprite2D
public void Water()
{
FieldState = FieldState.Watered;
_fieldSprite.Texture = Watered;
UpdateFieldState(FieldState.Watered);
}
/// <summary>