📝 added documentation and improved event scope
This commit is contained in:
@@ -6,5 +6,6 @@
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="prefabs\UI\Inventory\" />
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<Folder Include="scripts\CSharp\Low Code\" />
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</ItemGroup>
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</Project>
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+1
-1
@@ -144,7 +144,6 @@ directories/tres_directory={
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"default_bus_layout": "res://audio/default_bus_layout.tres",
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"default_stylebox": "res://addons/dialogic/Modules/DefaultLayoutParts/Layer_SpeakerPortraitTextbox/default_stylebox.tres",
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"default_vn_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_VN_Default/default_vn_style.tres",
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"events/test": "res://resources/events/test.tres",
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"farming_equipment_glossary": "res://dialog/farming_equipment_glossary.tres",
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"hoe": "res://resources/items/hoe.tres",
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"inventory_interactable_outline": "res://art/materials/inventory_interactable_outline.tres",
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@@ -163,6 +162,7 @@ directories/tres_directory={
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"test/test_01": "res://resources/quests/test/test_01.tres",
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"test/test_02": "res://resources/quests/test/test_02.tres",
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"test/test_03": "res://resources/quests/test/test_03.tres",
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"test2": "res://resources/events/test2.tres",
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"textbubble_style": "res://addons/dialogic/Modules/DefaultLayoutParts/Style_TextBubbles/textbubble_style.tres",
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"tomato": "res://resources/items/tomato.tres",
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"tomato_seed": "res://resources/items/tomato_seed.tres",
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@@ -1,10 +1,8 @@
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[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://beed6ikqf46vk"]
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[gd_resource type="Resource" script_class="EventResource" load_steps=2 format=3 uid="uid://bgfxakxxfmoxs"]
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[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Events/EventResource.cs" id="1_6u8ge"]
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[ext_resource type="Script" uid="uid://ci3t5mvnopntg" path="res://scripts/CSharp/Low Code/Events/EventResource.cs" id="1_jm77s"]
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[resource]
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resource_name = "kafjhkj"
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script = ExtResource("1_6u8ge")
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Name = "kafjhkj"
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script = ExtResource("1_jm77s")
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_showLog = true
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metadata/_custom_type_script = "uid://ci3t5mvnopntg"
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=7 format=3 uid="uid://c6wnoif01ltld"]
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[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_fj2fh"]
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[ext_resource type="Script" uid="uid://b5dotkx17gvxg" path="res://scripts/CSharp/Events/EventCaller.cs" id="3_beyjr"]
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[ext_resource type="Script" uid="uid://b5dotkx17gvxg" path="res://scripts/CSharp/Low Code/Events/EventRaiser.cs" id="3_5a78e"]
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[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="3_r0y6o"]
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[ext_resource type="Script" uid="uid://bc6uaaxsx5k5p" path="res://scripts/CSharp/Events/EventListener.cs" id="4_beyjr"]
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[ext_resource type="Resource" uid="uid://bgfxakxxfmoxs" path="res://resources/events/test2.tres" id="4_5a78e"]
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[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="4_dl0t1"]
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[ext_resource type="Resource" uid="uid://beed6ikqf46vk" path="res://resources/events/test.tres" id="5_5a78e"]
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[ext_resource type="Script" uid="uid://bc6uaaxsx5k5p" path="res://scripts/CSharp/Low Code/Events/EventListener.cs" id="6_5a78e"]
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[node name="BabushkaSceneStartMenu" type="Node2D"]
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script = ExtResource("1_fj2fh")
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@@ -55,7 +55,7 @@ toggle_mode = true
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text = "Quit
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"
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[node name="Quit2" type="Button" parent="CanvasLayer/TextureRect"]
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[node name="Test" type="Button" parent="CanvasLayer/TextureRect"]
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custom_minimum_size = Vector2(100, 30)
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layout_mode = 1
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anchors_preset = 4
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@@ -70,8 +70,8 @@ scale = Vector2(2, 2)
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toggle_mode = true
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text = "Test
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"
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script = ExtResource("3_beyjr")
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eventResource = ExtResource("5_5a78e")
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script = ExtResource("3_5a78e")
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_eventResources = Array[Object]([ExtResource("4_5a78e")])
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[node name="Text" type="TextureRect" parent="CanvasLayer/TextureRect"]
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layout_mode = 1
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@@ -83,11 +83,11 @@ scale = Vector2(0.5, 0.5)
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texture = ExtResource("4_dl0t1")
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stretch_mode = 3
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[node name="Node" type="Node" parent="."]
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script = ExtResource("4_beyjr")
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_eventResource = ExtResource("5_5a78e")
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_showLog = true
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[node name="EventListener" type="Node" parent="."]
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script = ExtResource("6_5a78e")
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_eventResources = Array[Object]([ExtResource("4_5a78e")])
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[connection signal="pressed" from="CanvasLayer/TextureRect/Start" to="." method="LoadScene"]
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[connection signal="pressed" from="CanvasLayer/TextureRect/Quit" to="." method="Quit"]
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[connection signal="pressed" from="CanvasLayer/TextureRect/Quit2" to="CanvasLayer/TextureRect/Quit2" method="RaiseEvent"]
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[connection signal="pressed" from="CanvasLayer/TextureRect/Test" to="CanvasLayer/TextureRect/Test" method="RaiseEvents"]
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[connection signal="EventRaised" from="EventListener" to="CanvasLayer/TextureRect/Test" method="hide"]
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@@ -1,13 +0,0 @@
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using Godot;
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namespace Babushka.scripts.CSharp.Events;
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public partial class EventCaller : Node
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{
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[Export] EventResource eventResource;
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public void RaiseEvent()
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{
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eventResource.Raise();
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}
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}
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@@ -1,28 +0,0 @@
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using Godot;
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namespace Babushka.scripts.CSharp.Events;
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public partial class EventListener : Node
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{
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[Export] private EventResource _eventResource;
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[Export] private bool _showLog;
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[Signal] public delegate void EventRaisedEventHandler();
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public override void _EnterTree()
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{
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_eventResource.RegisterListener(this);
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}
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public override void _ExitTree()
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{
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_eventResource.UnregisterListener(this);
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}
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public void RaiseEvent()
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{
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if(_showLog)
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GD.Print("Event Raised on: " + Name);
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EmitSignal(SignalName.EventRaised);
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}
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}
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@@ -1,44 +0,0 @@
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using System.Collections.Generic;
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using Godot;
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namespace Babushka.scripts.CSharp.Events;
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[GlobalClass] [Tool]
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public partial class EventResource : Resource
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{
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[Export] private string Name
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{
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get { return ResourceName; }
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set { ResourceName = value; }
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}
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[Export] private bool _showLog;
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[ExportToolButton("Raise")] Callable _raiseAction => Callable.From(Raise);
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private List<EventListener> _eventListeners = new ();
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public void RegisterListener(EventListener listener)
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{
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if(_showLog)
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GD.Print("Registering listener " + listener);
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_eventListeners.Add(listener);
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}
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public void UnregisterListener(EventListener listener)
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{
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if(_showLog)
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GD.Print("Unregistering listener " + listener);
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_eventListeners.Remove(listener);
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}
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public void Raise()
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{
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if(_showLog)
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GD.Print("Raising event: " + Name);
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foreach (var eventListener in _eventListeners)
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{
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eventListener.RaiseEvent();
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}
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}
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}
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@@ -0,0 +1,62 @@
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using System;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Low_Code.Events;
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/// <summary>
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/// Listens to an <see cref="EventResource"/> as long as this node is in the tree (i.e., during playtime).
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/// </summary>
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public partial class EventListener : Node
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{
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/// <summary>
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/// The event resource to listen to.
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/// </summary>
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[Export] private Array<EventResource> _eventResources;
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/// <summary>
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/// Log to console when this event is being raised.
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/// </summary>
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[Export] private bool _showLog;
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/// <summary>
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/// The signal that is triggered when this listener is called by one of the <see cref="EventListener._eventResources"/>.
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/// </summary>
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[Signal] public delegate void EventRaisedEventHandler();
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/// <summary>
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/// Subscribes to all <see cref="EventResource"/>s present in the <see cref="_eventResources"/> array.
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/// <inheritdoc cref="Node._EnterTree"/>
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/// </summary>
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public override void _EnterTree()
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{
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foreach (var eventRes in _eventResources)
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{
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eventRes.RegisterListener(this);
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}
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}
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/// <summary>
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/// Unsubscribes from all <see cref="EventResource"/>s present in the <see cref="_eventResources"/> array.
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/// <inheritdoc cref="Node._ExitTree"/>
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/// </summary>
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public override void _ExitTree()
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{
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foreach (var eventRes in _eventResources)
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{
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eventRes.UnregisterListener(this);
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}
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}
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/// <summary>
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/// Called by a <see cref="EventResource"/>s from the <see cref="_eventResources"/> array.
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/// Propagates the event by emitting <see cref="EventRaised"/> signal.
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/// </summary>
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public void Invoke()
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{
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if(_showLog)
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GD.Print("Event Raised on: " + Name);
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EmitSignal(SignalName.EventRaised);
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}
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}
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@@ -0,0 +1,35 @@
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Low_Code.Events;
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/// <summary>
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/// Raises one or more <see cref="EventResource"/>s from the scene.
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/// </summary>
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public partial class EventRaiser : Node
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{
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/// <summary>
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/// The <see cref="EventResource"/>s to call
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/// </summary>
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[Export] Array<EventResource> _eventResources;
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/// <summary>
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/// Raises all <see cref="EventResource"/>s present in <see cref="_eventResources"/>.
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/// </summary>
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public void RaiseEvents()
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{
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foreach (var eventRes in _eventResources)
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{
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eventRes.Raise();
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}
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}
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/// <summary>
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/// Raises <see cref="EventResource"/> at index.
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/// </summary>
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/// <param name="index"></param>
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public void RaiseEvent(int index)
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{
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_eventResources[index].Raise();
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}
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}
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@@ -0,0 +1,62 @@
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using System.Collections.Generic;
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using Godot;
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namespace Babushka.scripts.CSharp.Low_Code.Events;
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/// <summary>
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/// Represents an event in the project space.
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/// Can be called by <see cref="EventRaiser"/> and subscribed to by <see cref="EventListener"/>.
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/// </summary>
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[GlobalClass] [Tool]
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public partial class EventResource : Resource
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{
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/// <summary>
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/// Log into console when this event resource is adding or removing listeners, and when it's raised.
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/// </summary>
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[Export] private bool _showLog;
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/// <summary>
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/// Raise-Button Call with Editor Export for easier debugging.
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/// Beware: This will only work with custom event listeners that register at edit-time.
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/// Standard <see cref="EventListeners"/> register and deregister during playtime.
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/// </summary>
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[ExportToolButton("Raise")] Callable _raiseAction => Callable.From(Raise);
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private List<EventListener> _eventListeners = new ();
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/// <summary>
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/// Adds an EventListener to the calling list for this event.
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/// </summary>
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/// <param name="listener"></param>
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public void RegisterListener(EventListener listener)
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{
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if(_showLog)
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GD.Print("Registering listener " + listener);
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_eventListeners.Add(listener);
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}
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/// <summary>
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/// Removes an Eventlistener from the calling list for this event.
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/// </summary>
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/// <param name="listener"></param>
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public void UnregisterListener(EventListener listener)
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{
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if(_showLog)
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GD.Print("Unregistering listener " + listener);
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_eventListeners.Remove(listener);
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}
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/// <summary>
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/// Raises this event on all current listeners.
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/// </summary>
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public void Raise()
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{
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if(_showLog)
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GD.Print("Raising event: " + ResourcePath.GetFile().TrimSuffix(".tres"));
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foreach (var eventListener in _eventListeners)
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{
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eventListener.Invoke();
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}
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}
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}
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