Moved the player inventory and selected slot to VesnaEntity
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@@ -1,4 +1,6 @@
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.GameEntity.Entities;
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using Babushka.scripts.CSharp.GameEntity.Management;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight.UI;
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@@ -9,7 +11,7 @@ public partial class HealButtonVisual : Button
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public void UpdateText()
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{
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var healItemsLeft = InventoryManager.Instance.playerInventory!.TotalItemsOfBlueprint(_healItemBlueprint);
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var healItemsLeft = EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.TotalItemsOfBlueprint(_healItemBlueprint);
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Text = $"x{healItemsLeft} - Heal";
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}
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}
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