Moved the player inventory and selected slot to VesnaEntity
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@@ -4,6 +4,8 @@ using System.Collections.Generic;
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using System.Linq;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Quest;
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using Babushka.scripts.CSharp.GameEntity.Entities;
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using Babushka.scripts.CSharp.GameEntity.Management;
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public partial class DetectInventoryContains : QuestFulfillmentBase
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{
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@@ -12,7 +14,7 @@ public partial class DetectInventoryContains : QuestFulfillmentBase
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public override void _Ready()
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{
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QuestManager.Instance!.QuestsChanged += CheckInventory;
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InventoryManager.Instance.playerInventory.InventoryContentsChanged += CheckInventory;
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EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged += CheckInventory;
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CheckInventory();
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}
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@@ -20,12 +22,12 @@ public partial class DetectInventoryContains : QuestFulfillmentBase
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public override void _ExitTree()
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{
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QuestManager.Instance!.QuestsChanged -= CheckInventory;
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InventoryManager.Instance.playerInventory.InventoryContentsChanged -= CheckInventory;
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EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.InventoryContentsChanged -= CheckInventory;
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}
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private void CheckInventory()
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{
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if (IsQuestActive() && InventoryManager.Instance.playerInventory.HasItems(_itemsToContain))
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if (IsQuestActive() && EntityManager.Instance.GetUniqueEntity<VesnaEntity>().inventory.HasItems(_itemsToContain))
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{
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Fulfill();
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}
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