folder refactoring, plant_base adjustments

This commit is contained in:
2025-04-06 18:46:59 +02:00
parent d144f5c0c4
commit a9b1c179cd
32 changed files with 205 additions and 53 deletions
@@ -0,0 +1,34 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea : Node3D
{
[Export] private Area3D _area;
[Export] private Label3D _label;
[Export] private bool _showLabel = true;
[Signal]
public delegate void InteractedEventHandler();
public void OnPlayerEntered(Node3D player)
{
if(_showLabel)
_label.Show();
}
public void OnPlayerExited(Node3D player)
{
_label.Hide();
}
public override void _Input(InputEvent @event)
{
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
EmitSignal(SignalName.Interacted);
}
}
}