folder refactoring, plant_base adjustments

This commit is contained in:
2025-04-06 18:46:59 +02:00
parent d144f5c0c4
commit a9b1c179cd
32 changed files with 205 additions and 53 deletions
@@ -0,0 +1,20 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class Player2D : Node2D
{
[Export] private float _speed = 100f;
public override void _Process(double delta)
{
if (Input.IsActionPressed("move_right"))
Position = new Vector2(Position.X + (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_left"))
Position = new Vector2(Position.X - (_speed * (float)delta), Position.Y);
if (Input.IsActionPressed("move_up"))
Position = new Vector2(Position.X, Position.Y - (_speed * (float)delta));
if (Input.IsActionPressed("move_down"))
Position = new Vector2(Position.X, Position.Y + (_speed * (float)delta));
}
}