folder refactoring, plant_base adjustments

This commit is contained in:
2025-04-06 18:46:59 +02:00
parent d144f5c0c4
commit a9b1c179cd
32 changed files with 205 additions and 53 deletions
+36
View File
@@ -0,0 +1,36 @@
using Godot;
namespace Babushka.scripts.CSharp.Common;
/// <summary>
/// Switches between two Sprite Options.
/// </summary>
public partial class SpriteSwitcher : Node3D
{
[Export] private Sprite3D _TrueSprite;
[Export] private Sprite3D _FalseSprite;
[Export] private bool _state = true;
public override void _Ready()
{
SetState();
}
public void SwitchState()
{
_state = !_state;
SetState();
}
private void SetState()
{
if (_state)
{
_TrueSprite.Visible = true;
}
else
{
_FalseSprite.Visible = false;
}
}
}