Duplicated sunflower field parallaxe layer to ensure seamlessness on big screens
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@@ -104,14 +104,14 @@ noise = SubResource("FastNoiseLite_wgikv")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0sfl7"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_0sfl7"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource("13_kt1wx")
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shader = ExtResource("13_kt1wx")
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shader_parameter/tiling_scale = Vector2(15, 1)
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shader_parameter/tiling_scale = Vector2(10, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2vojv"]
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size = Vector2(725.109, 456)
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size = Vector2(725.109, 456)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4qqi"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4qqi"]
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shader = ExtResource("13_kt1wx")
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shader = ExtResource("13_kt1wx")
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shader_parameter/tiling_scale = Vector2(3, 1)
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shader_parameter/tiling_scale = Vector2(5, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vbdb2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vbdb2"]
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size = Vector2(727.467, 216)
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size = Vector2(727.467, 216)
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@@ -793,6 +793,10 @@ motion_mirroring = Vector2(3779, 0)
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position = Vector2(1892, 1863)
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position = Vector2(1892, 1863)
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texture = ExtResource("23_d77e7")
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texture = ExtResource("23_d77e7")
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[node name="Sonnenblumeseamless2" type="Sprite2D" parent="ParallaxBackground/sunflower field"]
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position = Vector2(9411, 1863)
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texture = ExtResource("23_d77e7")
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[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
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[node name="ground layer" type="ParallaxLayer" parent="ParallaxBackground"]
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position = Vector2(80, 208)
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position = Vector2(80, 208)
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motion_mirroring = Vector2(8192, 0)
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motion_mirroring = Vector2(8192, 0)
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@@ -824,8 +828,8 @@ shape = SubResource("RectangleShape2D_2vojv")
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[node name="Back Fence middle" type="Sprite2D" parent="Fence"]
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[node name="Back Fence middle" type="Sprite2D" parent="Fence"]
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texture_repeat = 2
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texture_repeat = 2
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material = SubResource("ShaderMaterial_0sfl7")
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material = SubResource("ShaderMaterial_0sfl7")
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position = Vector2(8646.75, 1680)
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position = Vector2(7501.01, 1680)
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scale = Vector2(12.6385, 1)
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scale = Vector2(9.49518, 1)
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texture = ExtResource("20_if5vh")
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texture = ExtResource("20_if5vh")
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[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back Fence middle"]
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[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back Fence middle"]
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@@ -839,8 +843,8 @@ shape = SubResource("RectangleShape2D_2vojv")
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[node name="Back fence right" type="Sprite2D" parent="Fence"]
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[node name="Back fence right" type="Sprite2D" parent="Fence"]
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texture_repeat = 2
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texture_repeat = 2
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material = SubResource("ShaderMaterial_p4qqi")
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material = SubResource("ShaderMaterial_p4qqi")
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position = Vector2(14920.2, 1691)
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position = Vector2(13811.2, 1691)
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scale = Vector2(2.91427, 1)
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scale = Vector2(5.95672, 1)
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texture = ExtResource("20_if5vh")
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texture = ExtResource("20_if5vh")
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[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back fence right"]
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[node name="StaticBody2D" type="StaticBody2D" parent="Fence/Back fence right"]
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@@ -1598,7 +1602,7 @@ shape = SubResource("RectangleShape2D_p6n74")
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[node name="Blocker" type="Node2D" parent="YSorted"]
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[node name="Blocker" type="Node2D" parent="YSorted"]
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[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"]
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[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker"]
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position = Vector2(13518.4, 1672.12)
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position = Vector2(11301, 1672)
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scale = Vector2(0.923469, 0.965054)
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scale = Vector2(0.923469, 0.965054)
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texture = ExtResource("40_d77e7")
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texture = ExtResource("40_d77e7")
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