♻️ scene name refactoring part two: fixing scene transition paths in scenes

This commit is contained in:
2025-12-16 13:34:32 +01:00
parent 21cf2d1a6a
commit aac0992590
5 changed files with 461 additions and 457 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ radius = 509.071
[node name="VesnasRoom" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_c6eln")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_fight_world_room.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/scene_indoor_common_room.tscn", "res://scenes/scene_fight_world_room.tscn")
[node name="Colliders" type="Node2D" parent="."]
position = Vector2(1297, 5292)