Fixed ysorting on ducks and trash

This commit is contained in:
2025-07-26 16:51:05 +02:00
parent 486cfb5546
commit ab23d41496
5 changed files with 80 additions and 56 deletions
+4
View File
@@ -28,11 +28,15 @@ stream_8/stream = ExtResource("11_kb03l")
stream_9/stream = ExtResource("12_kka6u")
[node name="trashObject" type="Sprite2D"]
z_index = 1
y_sort_enabled = true
texture = ExtResource("1_k4ca3")
offset = Vector2(1, -215)
region_enabled = true
region_rect = Rect2(57, 493, 334, 475)
[node name="InteractionArea" parent="." instance=ExtResource("2_gcgfd")]
position = Vector2(0, -172)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = SubResource("AudioStreamRandomizer_dich4")
+1 -1
View File
@@ -2065,7 +2065,7 @@ animations = [{
"speed": 11.0
}]
[node name="Player2d" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d")]
[node name="Vesna" type="Node2D" node_paths=PackedStringArray("_farmingControls", "_player2d")]
y_sort_enabled = true
script = ExtResource("1_yd5ep")
_farmingControls = NodePath("FarmingControls")
+9 -33
View File
@@ -158,15 +158,11 @@ libraries = {
}
[node name="bodyLookingRight" type="Node2D" parent="."]
z_index = 1
y_sort_enabled = true
position = Vector2(-5, -537)
position = Vector2(9.53674e-07, 0)
rotation = 0.0135349
[node name="head" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(46.9624, 76.1606)
position = Vector2(45.706, -451.714)
rotation = 0.284615
scale = Vector2(1, 0.997)
skew = 0.024546
@@ -176,8 +172,6 @@ region_enabled = true
region_rect = Rect2(45, 24, 87, 82)
[node name="beak upper" type="Sprite2D" parent="bodyLookingRight/head"]
z_index = 1
y_sort_enabled = true
position = Vector2(50.669, -7.16257)
rotation = -0.0427724
scale = Vector2(0.62715, 0.62715)
@@ -187,8 +181,6 @@ region_enabled = true
region_rect = Rect2(292, 37, 152, 98)
[node name="beak lower" type="Sprite2D" parent="bodyLookingRight/head"]
z_index = 1
y_sort_enabled = true
position = Vector2(47.9076, -15.7341)
rotation = 0.0364142
scale = Vector2(0.58615, 0.58615)
@@ -198,9 +190,7 @@ region_enabled = true
region_rect = Rect2(295, 170, 145, 39)
[node name="torso" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(5.90997, 355.352)
position = Vector2(4.65357, -172.523)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
offset = Vector2(2.87376, -131.092)
@@ -208,9 +198,7 @@ region_enabled = true
region_rect = Rect2(30, 168, 125, 326)
[node name="wingR" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(-28, 262)
position = Vector2(-29.2564, -265.875)
rotation = -0.371117
texture = ExtResource("1_cgxhx")
offset = Vector2(-50, 50)
@@ -218,9 +206,7 @@ region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="wingL" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(47.0695, 245.905)
position = Vector2(45.8131, -281.97)
rotation = -0.0925884
skew = -0.0345086
texture = ExtResource("1_cgxhx")
@@ -229,9 +215,7 @@ region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="underbelly" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(-11.4038, 439.203)
position = Vector2(-12.6602, -88.6718)
rotation = -2.98225
scale = Vector2(0.672245, 0.955267)
skew = 0.0185422
@@ -241,7 +225,7 @@ region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="leg left" type="Sprite2D" parent="bodyLookingRight"]
position = Vector2(36.2887, 300.645)
position = Vector2(35.0323, -227.23)
rotation = 2.42655
scale = Vector2(1.05221, 1.04106)
skew = -0.0544101
@@ -283,9 +267,7 @@ region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="right leg" type="Sprite2D" parent="bodyLookingRight"]
z_index = 1
y_sort_enabled = true
position = Vector2(-24, 364)
position = Vector2(-25.2564, -163.875)
rotation = -0.463741
scale = Vector2(1.07492, 1.01762)
texture = ExtResource("1_cgxhx")
@@ -293,8 +275,6 @@ region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="right thigh" type="Sprite2D" parent="bodyLookingRight/right leg"]
z_index = 1
y_sort_enabled = true
position = Vector2(-29.7603, 44.2374)
rotation = 0.249342
scale = Vector2(0.625107, 0.655894)
@@ -304,8 +284,6 @@ region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="right shin" type="Sprite2D" parent="bodyLookingRight/right leg/right thigh"]
z_index = 1
y_sort_enabled = true
position = Vector2(-2.78734, 11.5692)
rotation = 0.0689206
scale = Vector2(1.12016, 1.07128)
@@ -316,8 +294,6 @@ region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="right foot" type="Sprite2D" parent="bodyLookingRight/right leg/right thigh/right shin"]
z_index = 1
y_sort_enabled = true
position = Vector2(-20.0986, 67.7507)
rotation = 0.14855
scale = Vector2(1.212, 1.212)
@@ -327,7 +303,7 @@ region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="InteractionArea" parent="." instance=ExtResource("15_uo3dh")]
position = Vector2(-3, -274)
position = Vector2(18, -205)
[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_uo3dh")