:bug increased interaction area size for fence gates
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=116 format=3 uid="uid://gigb28qk8t12"]
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[gd_scene load_steps=117 format=3 uid="uid://gigb28qk8t12"]
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[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
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[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
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@@ -229,6 +229,10 @@ shader_parameter/contrast_mult = 1.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycj14"]
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size = Vector2(707.116, 604.111)
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[sub_resource type="CircleShape2D" id="CircleShape2D_l7ekk"]
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resource_local_to_scene = true
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radius = 339.17
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_uxa2m"]
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shader = ExtResource("13_7p0hq")
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shader_parameter/hue_shift = 0.0
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@@ -2140,6 +2144,9 @@ position = Vector2(11234, 1850)
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_spriteToOutline = NodePath("Fence Door")
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_id = 1
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[node name="CollisionShape3D" parent="YSorted/Blocker/InteractionArea/Area2D" index="0"]
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shape = SubResource("CircleShape2D_l7ekk")
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[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker/InteractionArea"]
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material = SubResource("ShaderMaterial_uxa2m")
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position = Vector2(1, -271)
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@@ -2448,6 +2455,7 @@ timeline = "quest2_tomatoes_end"
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[editable path="YSorted/SeedPickup/PickupInteractionArea"]
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[editable path="YSorted/SeedPickup2"]
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[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
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[editable path="YSorted/Blocker/InteractionArea"]
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[editable path="YSorted/trash/trashObject2"]
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[editable path="YSorted/trash/trashObject3"]
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[editable path="YSorted/trash/trashObject4"]
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