:bug increased interaction area size for fence gates

This commit is contained in:
2025-10-29 16:25:31 +01:00
parent 02b6584e44
commit af8807610d
2 changed files with 43 additions and 5 deletions
+9 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=116 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=117 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@@ -229,6 +229,10 @@ shader_parameter/contrast_mult = 1.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ycj14"]
size = Vector2(707.116, 604.111)
[sub_resource type="CircleShape2D" id="CircleShape2D_l7ekk"]
resource_local_to_scene = true
radius = 339.17
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uxa2m"]
shader = ExtResource("13_7p0hq")
shader_parameter/hue_shift = 0.0
@@ -2140,6 +2144,9 @@ position = Vector2(11234, 1850)
_spriteToOutline = NodePath("Fence Door")
_id = 1
[node name="CollisionShape3D" parent="YSorted/Blocker/InteractionArea/Area2D" index="0"]
shape = SubResource("CircleShape2D_l7ekk")
[node name="Fence Door" type="Sprite2D" parent="YSorted/Blocker/InteractionArea"]
material = SubResource("ShaderMaterial_uxa2m")
position = Vector2(1, -271)
@@ -2448,6 +2455,7 @@ timeline = "quest2_tomatoes_end"
[editable path="YSorted/SeedPickup/PickupInteractionArea"]
[editable path="YSorted/SeedPickup2"]
[editable path="YSorted/SeedPickup2/PickupInteractionArea"]
[editable path="YSorted/Blocker/InteractionArea"]
[editable path="YSorted/trash/trashObject2"]
[editable path="YSorted/trash/trashObject3"]
[editable path="YSorted/trash/trashObject4"]