🚧 watering fields kinda works now

This commit is contained in:
2025-11-11 15:51:15 +01:00
parent d51cc461f7
commit b00b466045
11 changed files with 69 additions and 97 deletions
+1 -1
View File
@@ -958,6 +958,7 @@ shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Brünnen" node_paths=PackedStringArray("_spritesToOutline") instance=ExtResource("31_xcb8u")]
_spritesToOutline = [NodePath("..")]
_id = 1
[node name="CollisionShape3D" parent="YSorted/Brünnen/InteractionArea/Area2D" index="0"]
position = Vector2(146, -130)
@@ -1914,7 +1915,6 @@ _variableResource = ExtResource("57_hpgl7")
_payloadToSet = "beetRootScene"
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]
[connection signal="InteractedTool" from="YSorted/Blocker/BackToFarm" to="." method="LoadSceneAtIndex"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]