🚧 watering fields kinda works now

This commit is contained in:
2025-11-11 15:51:15 +01:00
parent d51cc461f7
commit b00b466045
11 changed files with 69 additions and 97 deletions
@@ -8,7 +8,6 @@ namespace Babushka.scripts.CSharp.Common.Animation;
public partial class VesnaAnimations : Node
{
[Export] private AnimatedSprite2D _sprite;
[Export] private CpuParticles2D _wateringParticles;
private bool anyActionPressed;
private string _toolString;
@@ -144,7 +143,6 @@ public partial class VesnaAnimations : Node
_sprite.Animation = "diagonal wateringcan";
_sprite.Play();
InputService.Instance.InputEnabled = false;
_wateringParticles.Emitting = true;
Task.Run(DelayedInputHandlerReset);
}
}
@@ -152,7 +150,6 @@ public partial class VesnaAnimations : Node
private async Task DelayedInputHandlerReset()
{
await Task.Delay(1000);
_wateringParticles.Emitting = false;
InputService.Instance.InputEnabled = true;
}