🚧 watering fields kinda works now
This commit is contained in:
@@ -11,17 +11,14 @@ public partial class FarmingControls2D : Node2D
|
||||
[Export] private VariableResource _sceneKeyProvider;
|
||||
[Export] private Node2D _movingPlayer;
|
||||
[Export] private Camera2D _camera;
|
||||
[Export] private CpuParticles2D _wateringParticles;
|
||||
|
||||
[Export] private float _wateringCanParticlesVerticalOffset = 50f;
|
||||
[Export] private Vector2I _fieldOffsetVector = new Vector2I(735, 651);
|
||||
[Export] private Node2D _fieldParent;
|
||||
[Export] private VariableResource _cursorOnField;
|
||||
|
||||
private int _toolId = -1;
|
||||
private bool _wateringCanFilled = false;
|
||||
|
||||
[Signal] public delegate void WateringFieldEventHandler();
|
||||
|
||||
[Signal] public delegate void FieldCreatedEventHandler();
|
||||
|
||||
#region Tools
|
||||
@@ -58,14 +55,6 @@ public partial class FarmingControls2D : Node2D
|
||||
{
|
||||
if (@event.IsActionPressed("click"))
|
||||
{
|
||||
bool cursorOnField = _cursorOnField.Payload.AsBool();
|
||||
if (_toolId == WateringCanState.WATERING_CAN_ID
|
||||
&& WateringCanState.GetFillState() > 0)
|
||||
{
|
||||
Vector2I adjustedPosition = GetAdjustedMousePosition();
|
||||
WaterTheField(adjustedPosition);
|
||||
}
|
||||
|
||||
if ( _toolId == 0)
|
||||
{
|
||||
Vector2I adjustedPosition = GetAdjustedMousePosition();
|
||||
@@ -95,21 +84,6 @@ public partial class FarmingControls2D : Node2D
|
||||
WateringCanState.Fill();
|
||||
}
|
||||
}
|
||||
|
||||
private void WaterTheField(Vector2I fieldPosition)
|
||||
{
|
||||
int potentialFieldIndex = FieldService.Instance.PositionToIndex(fieldPosition);
|
||||
FieldBehaviour2D? field = FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), potentialFieldIndex);
|
||||
if (field == null || field.FieldState == FieldState.Watered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
field.Water();
|
||||
_wateringParticles.GlobalPosition = new Vector2(field.GlobalPosition.X, field.GlobalPosition.Y + _wateringCanParticlesVerticalOffset);
|
||||
WateringCanState.Water();
|
||||
EmitSignal(SignalName.WateringField);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
Reference in New Issue
Block a user