Vesna walking and idle animations work for all movement directions.

This commit is contained in:
2025-04-09 18:14:05 +02:00
parent 64f039ba19
commit b5dcad5614
6 changed files with 51 additions and 26 deletions
+5 -1
View File
@@ -66,6 +66,10 @@ translation/id_counter=22
translation/locales=["de", "en"]
text/autopauses={}
[display]
window/size/always_on_top=true
[dotnet]
project/assembly_name="Babushka"
@@ -129,7 +133,7 @@ interact={
}
ui_inventory_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
]
}
ui_inventory_advance={