Managed the freeing of entityplacers. Also cleaned up EntityManager
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using System.Collections.Generic;
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namespace Babushka.scripts.CSharp.GameEntity.Entities;
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public class LoadedScenesEntity : Entity
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{
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private HashSet<string> _loadedScenes = new();
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public override string EntityType => "LoadedScenesEntity";
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public void AddScene(string sceneName) => _loadedScenes.Add(sceneName);
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public bool WasSceneLoaded(string sceneName) => _loadedScenes.Contains(sceneName);
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}
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