Managed the freeing of entityplacers. Also cleaned up EntityManager
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@@ -1,4 +1,5 @@
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using Godot;
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using System;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.GameEntity.Management;
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@@ -7,8 +8,18 @@ public partial class EntityNodeCreator : Node
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{
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[Export] private Dictionary<string, PackedScene> _entityPrefabs;
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public Node2D CreateNode2D(string type)
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public Node2D InstantiateNode(string type)
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{
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if (string.IsNullOrEmpty(type))
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{
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throw new NullReferenceException("The type provided for Node instantiation cannot be null or empty.");
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}
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if (!_entityPrefabs.ContainsKey(type))
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{
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throw new Exception($"The type provided for Node instantiation ({type}) is not specified in the EntityNodeCreator dictionary.");
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}
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return _entityPrefabs[type].Instantiate<Node2D>();
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}
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}
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