Managed the freeing of entityplacers. Also cleaned up EntityManager
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Linq;
|
||||
using Babushka.scripts.CSharp.GameEntity.Entities;
|
||||
using Godot;
|
||||
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
|
||||
|
||||
@@ -16,6 +17,8 @@ public partial class EntitySceneContainer : Node2D
|
||||
public override void _ExitTree()
|
||||
{
|
||||
EntityManager.Instance.UnsetSceneContainer();
|
||||
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
|
||||
loadedScenesEntity.AddScene(sceneName);
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
@@ -33,7 +36,7 @@ public partial class EntitySceneContainer : Node2D
|
||||
|
||||
public void AddEntity(PositionalEntity entity)
|
||||
{
|
||||
entity.AddEntity(this);
|
||||
entity.InstantiateEntityNode(this);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user