Managed the freeing of entityplacers. Also cleaned up EntityManager

This commit is contained in:
Katharina Ziolkowski
2026-02-03 15:36:59 +01:00
parent bcbc074c86
commit b65a3bbd6d
8 changed files with 92 additions and 39 deletions
@@ -1,4 +1,5 @@
using System.Linq;
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
@@ -16,6 +17,8 @@ public partial class EntitySceneContainer : Node2D
public override void _ExitTree()
{
EntityManager.Instance.UnsetSceneContainer();
var loadedScenesEntity = EntityManager.Instance.GetUniqueEntity<LoadedScenesEntity>();
loadedScenesEntity.AddScene(sceneName);
}
public override void _Ready()
@@ -33,7 +36,7 @@ public partial class EntitySceneContainer : Node2D
public void AddEntity(PositionalEntity entity)
{
entity.AddEntity(this);
entity.InstantiateEntityNode(this);
}
}