🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot

This commit is contained in:
2025-12-02 11:42:48 +01:00
parent 51a145a994
commit b6caf4dbed
4 changed files with 16 additions and 2 deletions
@@ -18,12 +18,17 @@ public partial class VesnaAnimations : Node
/// Emits the last look direction of the player to other scripts.
/// </summary>
[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
public override void _Ready()
public override void _EnterTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory()
{
// for future Kathi: this does not, in fact, check if an item has been added only, but triggers on every content change!
@@ -28,6 +28,7 @@ public partial class InventoryUi : Control
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= SetSlotContent;
UnsubscribeSlots();
}
@@ -11,6 +11,7 @@ public partial class ItemOnGround2D : Node, ISaveable
[Export] public bool IsActive = true;
[Export] private bool _infiniteSupply = false;
[Export] private int _finiteSupply = 1;
[Export] private bool _saveToDisk = true;
private int pickUpCounter = 0;
@@ -96,6 +97,9 @@ public partial class ItemOnGround2D : Node, ISaveable
// todo: What do we do with instances that are created at runtime?
public void UpdateSaveData()
{
if (!_saveToDisk)
return;
var payloadData = new Dictionary<string, Variant>
{
{"pickupCounter", pickUpCounter}
@@ -107,6 +111,9 @@ public partial class ItemOnGround2D : Node, ISaveable
public void LoadFromSaveData()
{
if (!_saveToDisk)
return;
if (_infiniteSupply)
return;