🐛 Fixed ObjectDisposedException Errors on plant/field and InventorySlot
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@@ -18,12 +18,17 @@ public partial class VesnaAnimations : Node
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/// Emits the last look direction of the player to other scripts.
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/// </summary>
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[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
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public override void _Ready()
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public override void _EnterTree()
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{
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InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
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}
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public override void _ExitTree()
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{
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InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
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}
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private void HandleNewItemInInventory()
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{
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// for future Kathi: this does not, in fact, check if an item has been added only, but triggers on every content change!
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