Removed no longer needed print statements
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@@ -40,27 +40,22 @@ public partial class FieldBehaviour2D : Sprite2D
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{
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case FieldState.Empty:
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FieldState = FieldState.Empty;
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GD.Print("FieldState is Empty.");
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break;
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case FieldState.Tilled:
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FieldState = FieldState.Tilled;
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_fieldSprite.Texture = Tilled;
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_growingCollider.Visible = false;
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GD.Print("FieldState is Tilled.");
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break;
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case FieldState.Watered:
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FieldState = FieldState.Watered;
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_fieldSprite.Texture = Watered;
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_growingCollider.Visible = true;
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GD.Print("FieldState is Watered.");
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break;
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case FieldState.Planted:
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FieldState = FieldState.Planted;
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GD.Print("FieldState is Planted.");
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break;
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default:
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FieldState = FieldState.NotFound;
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GD.Print("FieldState is NotFound.");
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break;
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}
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}
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