Removed no longer needed print statements

This commit is contained in:
2025-07-17 20:47:34 +02:00
parent d2c7302ab2
commit b92eb909ad
3 changed files with 0 additions and 11 deletions
@@ -40,27 +40,22 @@ public partial class FieldBehaviour2D : Sprite2D
{
case FieldState.Empty:
FieldState = FieldState.Empty;
GD.Print("FieldState is Empty.");
break;
case FieldState.Tilled:
FieldState = FieldState.Tilled;
_fieldSprite.Texture = Tilled;
_growingCollider.Visible = false;
GD.Print("FieldState is Tilled.");
break;
case FieldState.Watered:
FieldState = FieldState.Watered;
_fieldSprite.Texture = Watered;
_growingCollider.Visible = true;
GD.Print("FieldState is Watered.");
break;
case FieldState.Planted:
FieldState = FieldState.Planted;
GD.Print("FieldState is Planted.");
break;
default:
FieldState = FieldState.NotFound;
GD.Print("FieldState is NotFound.");
break;
}
}