Removed no longer needed print statements

This commit is contained in:
2025-07-17 20:47:34 +02:00
parent d2c7302ab2
commit b92eb909ad
3 changed files with 0 additions and 11 deletions
@@ -51,21 +51,18 @@ public partial class PlantBehaviour2D : Node2D
_state = PlantState.Planted;
_currentPlantSprite = GetRandomSprite(_seeds);
_currentPlantSprite.Visible = true;
GD.Print("PlantState is none.");
break;
case PlantState.Planted:
_state = PlantState.SmallPlant;
_currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_smallPlants);
_currentPlantSprite.Visible = true;
GD.Print("PlantState is planted.");
break;
case PlantState.SmallPlant:
_state = PlantState.BigPlant;
_currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_bigPlants);
_currentPlantSprite.Visible = true;
GD.Print("PlantState is Smallplant.");
break;
case PlantState.BigPlant:
_state = PlantState.Ready;
@@ -73,7 +70,6 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite = GetRandomSprite(_readyPlants);
_harvestablePlant.IsActive = true;
_currentPlantSprite.Visible = true;
GD.Print("PlantState is BigPlant.");
break;
case PlantState.Ready:
_state = PlantState.None;
@@ -96,7 +92,6 @@ public partial class PlantBehaviour2D : Node2D
public void SayMagicWord(string wordEvent)
{
GD.Print("Calling Dialogic event: " + wordEvent);
if (_magicWordDialogicEventName != wordEvent)
return;