First adjustments to the Entity System to make it work with different types

This commit is contained in:
Katharina Ziolkowski
2026-02-03 13:55:13 +01:00
parent 745f54b375
commit bcbc074c86
33 changed files with 12822 additions and 107 deletions
+124
View File
@@ -0,0 +1,124 @@
[gd_scene load_steps=6 format=3 uid="uid://cxvdb2w1sxui4"]
[ext_resource type="Script" uid="uid://bo2jik2jtuqlw" path="res://scripts/CSharp/Common/SceneManagement/SceneTransitionThreaded.cs" id="1_e0bkc"]
[sub_resource type="Animation" id="Animation_t7str"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SceneFadeAnimation/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SceneFadeAnimation/ColorRect:mouse_filter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [2]
}
[sub_resource type="Animation" id="Animation_e43hv"]
resource_name = "fadeIn"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SceneFadeAnimation/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.966667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SceneFadeAnimation/ColorRect:mouse_filter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [2, 0]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.966667),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"OnFadeInCompletedThreaded"
}]
}
[sub_resource type="Animation" id="Animation_d3jfo"]
resource_name = "fadeOut"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("SceneFadeAnimation/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.966667),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("SceneFadeAnimation/ColorRect:mouse_filter")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.0333333, 0.966667),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 2]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5o782"]
_data = {
&"RESET": SubResource("Animation_t7str"),
&"fadeIn": SubResource("Animation_e43hv"),
&"fadeOut": SubResource("Animation_d3jfo")
}
[node name="SceneTransition" type="CanvasLayer" node_paths=PackedStringArray("animationPlayer")]
layer = 100
script = ExtResource("1_e0bkc")
animationPlayer = NodePath("SceneFadeAnimation")
[node name="SceneFadeAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_5o782")
}
[node name="ColorRect" type="ColorRect" parent="SceneFadeAnimation"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(1, 1, 1, 0)
+15
View File
@@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
script = ExtResource("1_2bwns")
_nodeCreator = NodePath("EntityCreator")
[node name="EntityCreator" type="Node" parent="."]
script = ExtResource("2_8m173")
_entityPrefabs = Dictionary[String, PackedScene]({
"TrashEntity": ExtResource("3_v3vdc")
})