First adjustments to the Entity System to make it work with different types

This commit is contained in:
Katharina Ziolkowski
2026-02-03 13:55:13 +01:00
parent 745f54b375
commit bcbc074c86
33 changed files with 12822 additions and 107 deletions
+15
View File
@@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://hdfejdnmp8sl"]
[ext_resource type="Script" uid="uid://umop2b1m1qm8" path="res://scripts/CSharp/GameEntity/Management/EntityManager.cs" id="1_2bwns"]
[ext_resource type="Script" uid="uid://bogqp274y1pgr" path="res://scripts/CSharp/GameEntity/Management/EntityNodeCreator.cs" id="2_8m173"]
[ext_resource type="PackedScene" uid="uid://sbf12hin4kes" path="res://prefabs/Interactables/trash_object.tscn" id="3_v3vdc"]
[node name="EntityManager" type="Node" node_paths=PackedStringArray("_nodeCreator")]
script = ExtResource("1_2bwns")
_nodeCreator = NodePath("EntityCreator")
[node name="EntityCreator" type="Node" parent="."]
script = ExtResource("2_8m173")
_entityPrefabs = Dictionary[String, PackedScene]({
"TrashEntity": ExtResource("3_v3vdc")
})