First adjustments to the Entity System to make it work with different types
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+12
-4
@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="Babushka"
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run/main_scene="uid://66pmq4efjip8"
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run/main_scene="uid://bopv10dqm1knc"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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run/max_fps=120
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boot_splash/fullsize=false
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@@ -25,7 +25,7 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
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[autoload]
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SceneTransition="*res://scenes/SceneTransition.tscn"
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SceneTransition="*res://prefabs/UI/SceneTransition.tscn"
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Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
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InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
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InputService="*res://scripts/CSharp/Common/Services/InputService.cs"
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@@ -35,6 +35,7 @@ FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
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SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
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SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
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DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
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EntityManager="*res://prefabs/entity_system/entity_manager.tscn"
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[dialogic]
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@@ -188,8 +189,6 @@ directories/tres_directory={
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/window_width_override=1200
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window/size/window_height_override=720
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window/stretch/mode="viewport"
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window/stretch/aspect="keep_height"
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@@ -223,6 +222,10 @@ folder_colors={
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"res://shader/": "pink"
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}
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[filesystem]
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import/blender/enabled=false
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[global_group]
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Saveable=""
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@@ -309,6 +312,11 @@ NextDayCheat={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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DebugEntities={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
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]
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}
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[internationalization]
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