First adjustments to the Entity System to make it work with different types

This commit is contained in:
Katharina Ziolkowski
2026-02-03 13:55:13 +01:00
parent 745f54b375
commit bcbc074c86
33 changed files with 12822 additions and 107 deletions
@@ -0,0 +1,16 @@
using Babushka.scripts.CSharp.GameEntity.Entities;
using Godot;
namespace Babushka.scripts.CSharp.GameEntity.EntityNodes;
public partial class TrashEntityNode : Node2D
{
private TrashEntity _trashEntity;
public void Initialize(TrashEntity trashEntity)
{
_trashEntity = trashEntity;
}
}
@@ -0,0 +1 @@
uid://d3n8kwva4pxx5