First adjustments to the Entity System to make it work with different types
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@@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.GameEntity.Management;
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public static class EntityManagerUtil
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{
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public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
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public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
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{
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if(self == null) return;
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if(self.sceneName != entity.sceneName) return;
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