First adjustments to the Entity System to make it work with different types

This commit is contained in:
Katharina Ziolkowski
2026-02-03 13:55:13 +01:00
parent 745f54b375
commit bcbc074c86
33 changed files with 12822 additions and 107 deletions
@@ -4,7 +4,7 @@ namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneManager? self, PositionalEntity entity)
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;