🚧 implemented interaction area loading
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@@ -1,18 +1,18 @@
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using System;
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using System.Linq;
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using Babushka.scripts.CSharp.Common.Savegame;
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using Babushka.scripts.CSharp.Common.Services;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.CharacterControls;
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[Tool]
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public partial class InteractionArea2D : Node2D, ISaveable
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{
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[ExportGroup("Persistence")]
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[Export] public string SaveId = "";
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[Export] private VariableNode _sceneID;
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[Export] public VariableResource _sceneKeyProvider;
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[Export] public Babushka.scripts.CSharp.Low_Code.Variables.VariableResource _sceneKeyProvider;
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[Export] private string _saveId;
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[ExportGroup("Settings")]
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[Export] private Area2D _area;
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@@ -48,9 +48,10 @@ public partial class InteractionArea2D : Node2D, ISaveable
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{
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_backupMaterials = _spritesToOutline.Select(s => s.Material).ToArray();
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}
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LoadFromSaveData();
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}
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public void OnPlayerEntered(Node2D player)
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{
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if (!_active || !InputService.Instance.InputEnabled)
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@@ -113,12 +114,18 @@ public partial class InteractionArea2D : Node2D, ISaveable
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}
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}
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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_interactionCounter++;
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Interact();
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UpdateSaveData();
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}
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}
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private void Interact()
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{
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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_interactionCounter++;
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}
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public void SetSpriteActiveState(bool success, int id) // TODO: remove
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{
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if (!_active)
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@@ -137,18 +144,31 @@ public partial class InteractionArea2D : Node2D, ISaveable
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{
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var payloadData = new Dictionary<string, Variant>
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{
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{ "interaction counter", _interactionCounter }
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{ "interaction_counter", _interactionCounter }
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};
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SavegameService.AppendDataToSave(_sceneKeyProvider.Payload.AsString(), SaveId + _sceneID.Payload.AsString(), payloadData);
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SavegameService.AppendDataToSave(_sceneKeyProvider.Payload.AsString(), _saveId, payloadData);
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}
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public void LoadFromSaveData()
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{
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var sceneName = _sceneKeyProvider.Payload.AsString();
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var id = SaveId + _sceneID.Payload.AsString();
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var id = _saveId;
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int counter = 0;
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Dictionary<string, Variant> save = SavegameService.GetSaveData(sceneName, id);
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if (save.Count > 0)
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{
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if (save.TryGetValue("interaction_counter", out Variant interactionCounterVar))
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{
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counter = interactionCounterVar.AsInt32();
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}
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}
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for (int i = 0; i < counter; i++)
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{
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Interact();
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}
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}
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#endregion
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