From bef54420e4aaa2e5a6362e4d1525da7344e913dc Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Sun, 7 Dec 2025 10:54:54 +0100 Subject: [PATCH] darkened fightworld room to make it look more like night --- scenes/Babushka_scene_fight_world_room.tscn | 84 +++++++++++++-------- 1 file changed, 52 insertions(+), 32 deletions(-) diff --git a/scenes/Babushka_scene_fight_world_room.tscn b/scenes/Babushka_scene_fight_world_room.tscn index 6396ece..dd83750 100644 --- a/scenes/Babushka_scene_fight_world_room.tscn +++ b/scenes/Babushka_scene_fight_world_room.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=53 format=3 uid="uid://cacnapfv7w567"] +[gd_scene load_steps=52 format=3 uid="uid://cacnapfv7w567"] [ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="1_pi6ua"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_hqa4k"] @@ -25,7 +25,6 @@ [ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"] [ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"] -[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"] [ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"] [ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"] [ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"] @@ -47,8 +46,8 @@ shader = ExtResource("16_0fard") shader_parameter/hue_shift = 0.0 shader_parameter/saturation_mult = 0.603 shader_parameter/value_mult = 1.0 -shader_parameter/brightness_add = 0.0 -shader_parameter/contrast_mult = 1.0 +shader_parameter/brightness_add = -0.43699997325749995 +shader_parameter/contrast_mult = 1.138000054055 [sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"] shader = ExtResource("16_0fard") @@ -59,14 +58,15 @@ shader_parameter/brightness_add = 0.0 shader_parameter/contrast_mult = 1.0 [sub_resource type="Gradient" id="Gradient_663j1"] -colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1) +offsets = PackedFloat32Array(0, 0.994302) +colors = PackedColorArray(0.20454055, 0.23990041, 0.2641038, 1, 0.058763355, 0.07233205, 0.105805494, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"] -seamless = true -color_ramp = SubResource("Gradient_663j1") noise = SubResource("FastNoiseLite_d5x6a") +color_ramp = SubResource("Gradient_663j1") +seamless = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"] shader = ExtResource("23_2ouqg") @@ -74,8 +74,7 @@ shader_parameter/tiling_scale = Vector2(7.79, 5.2) shader_parameter/noise = SubResource("NoiseTexture2D_d53cn") [sub_resource type="Gradient" id="Gradient_eryax"] -offsets = PackedFloat32Array(0, 0.743902, 1) -colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1) +colors = PackedColorArray(0.10571728, 0.039839525, 0.07500812, 1, 0.2610917, 0.24536225, 0.33510962, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"] frequency = 0.0296 @@ -84,9 +83,9 @@ fractal_gain = 0.795 domain_warp_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"] -seamless = true -color_ramp = SubResource("Gradient_eryax") noise = SubResource("FastNoiseLite_wgikv") +color_ramp = SubResource("Gradient_eryax") +seamless = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"] shader = ExtResource("27_txtka") @@ -125,7 +124,7 @@ motion_scale = Vector2(0.1, 0.1) motion_mirroring = Vector2(2048, 0) [node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"] -modulate = Color(0.5607, 0.89, 0.675955, 1) +modulate = Color(0.11449895, 0.25957486, 0.33625737, 1) z_index = -500 position = Vector2(4096, 0) scale = Vector2(2, 2) @@ -134,7 +133,7 @@ centered = false offset = Vector2(0, -100) [node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"] -modulate = Color(0.5607, 0.89, 0.675955, 1) +modulate = Color(0.11449895, 0.25957486, 0.33625737, 1) z_index = -500 scale = Vector2(2, 2) texture = ExtResource("2_hqa4k") @@ -142,7 +141,7 @@ centered = false offset = Vector2(0, -100) [node name="Sprite2D4" type="Sprite2D" parent="ParallaxBackground/background color layer"] -modulate = Color(0.5607, 0.89, 0.675955, 1) +modulate = Color(0.11449895, 0.25957486, 0.33625737, 1) z_index = -500 position = Vector2(8192, 0) scale = Vector2(2, 2) @@ -151,6 +150,7 @@ centered = false offset = Vector2(0, -100) [node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"] +modulate = Color(0.26657522, 0.2665752, 0.2665752, 1) position = Vector2(-7, -138) motion_scale = Vector2(0.2, 0.2) motion_mirroring = Vector2(7000, 0) @@ -188,6 +188,7 @@ centered = false offset = Vector2(0, -100) [node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"] +modulate = Color(0, 0.42227474, 0.4229499, 1) position = Vector2(18, -713) motion_scale = Vector2(0.25, 0.25) motion_mirroring = Vector2(5424, 0) @@ -442,7 +443,7 @@ motion_scale = Vector2(0.7, 0.7) motion_mirroring = Vector2(9965, 0) [node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] -modulate = Color(0.345703, 0.360648, 0.242876, 1) +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) position = Vector2(993, 1576) scale = Vector2(5, 5) texture = ExtResource("7_x3yi1") @@ -450,7 +451,7 @@ centered = false offset = Vector2(-200, -80) [node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] -modulate = Color(0.345703, 0.360648, 0.242876, 1) +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) position = Vector2(5961, 1582) scale = Vector2(5, 5) texture = ExtResource("8_kcbkm") @@ -458,6 +459,7 @@ centered = false offset = Vector2(-200, -80) [node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(3017.3, 536.15) scale = Vector2(1.7, 1.7) @@ -466,6 +468,7 @@ region_enabled = true region_rect = Rect2(770, 3, 304, 979) [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(1807.5, 1408) scale = Vector2(1.7, 1.7) @@ -474,6 +477,7 @@ region_enabled = true region_rect = Rect2(399, 420, 228, 493) [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(3321.3, 600.15) scale = Vector2(1.7, 1.7) @@ -482,6 +486,7 @@ region_enabled = true region_rect = Rect2(1770, -4, 289, 930) [node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(460, 622) scale = Vector2(1.7, 1.7) @@ -490,6 +495,7 @@ region_enabled = true region_rect = Rect2(1770, -4, 289, 930) [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(5081.3, 696.15) scale = Vector2(1.7, 1.7) @@ -498,6 +504,7 @@ region_enabled = true region_rect = Rect2(2283, 2, 186, 840) [node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(8470, 694) scale = Vector2(1.7, 1.7) @@ -506,6 +513,7 @@ region_enabled = true region_rect = Rect2(2283, 2, 186, 840) [node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(6596.8, 1566.35) scale = Vector2(1.7, 1.7) @@ -514,6 +522,7 @@ region_enabled = true region_rect = Rect2(399, 420, 228, 493) [node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(8110.6, 758.5) scale = Vector2(1.7, 1.7) @@ -522,6 +531,7 @@ region_enabled = true region_rect = Rect2(1770, -4, 289, 930) [node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(10240, 850) scale = Vector2(1.7, 1.7) @@ -530,6 +540,7 @@ region_enabled = true region_rect = Rect2(2283, 2, 186, 840) [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(5641.3, 1168.15) scale = Vector2(1.7, 1.7) @@ -538,6 +549,7 @@ region_enabled = true region_rect = Rect2(2609, 434, 304, 467) [node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(5161.3, 608.15) scale = Vector2(1.7, 1.7) @@ -546,6 +558,7 @@ region_enabled = true region_rect = Rect2(3111, -4, 167, 949) [node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(3239.5, 1288) texture = ExtResource("19_edja8") @@ -553,6 +566,7 @@ region_enabled = true region_rect = Rect2(149, 15, 464, 478) [node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(1791.5, 1448) texture = ExtResource("19_edja8") @@ -561,6 +575,7 @@ region_enabled = true region_rect = Rect2(130, 0, 201, 278) [node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(1255.5, 1392) texture = ExtResource("19_edja8") @@ -569,6 +584,7 @@ region_enabled = true region_rect = Rect2(0, 604, 248, 228) [node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(5471.5, 1432) texture = ExtResource("19_edja8") @@ -577,6 +593,7 @@ region_enabled = true region_rect = Rect2(1837, 651, 139, 180) [node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(5007.5, 1312) texture = ExtResource("19_edja8") @@ -584,6 +601,7 @@ region_enabled = true region_rect = Rect2(1368, 673, 186, 136) [node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"] +modulate = Color(0.15348598, 0.1618683, 0.098344676, 1) material = SubResource("ShaderMaterial_q1iw4") position = Vector2(3583.5, 1248) scale = Vector2(0.575, 0.575) @@ -597,7 +615,7 @@ position = Vector2(28, -28) motion_mirroring = Vector2(10000, 0) [node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(1483.7, 800) scale = Vector2(1.6, 1.6) @@ -606,7 +624,7 @@ region_enabled = true region_rect = Rect2(-2, -5, 911, 1386) [node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(771.7, 664) scale = Vector2(1.6, 1.6) @@ -615,7 +633,7 @@ region_enabled = true region_rect = Rect2(0, 4, 604, 1363) [node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(1763.7, 728) scale = Vector2(1.6, 1.6) @@ -624,7 +642,7 @@ region_enabled = true region_rect = Rect2(626, -4, 711, 1519) [node name="tree12" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(9464, 731) scale = Vector2(1.6, 1.6) @@ -633,7 +651,7 @@ region_enabled = true region_rect = Rect2(626, -4, 711, 1519) [node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(2939.7, 752) scale = Vector2(1.8, 1.8) @@ -642,7 +660,7 @@ region_enabled = true region_rect = Rect2(1504, -2, 402, 1124) [node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(3683.7, 800) scale = Vector2(1.8, 1.8) @@ -651,7 +669,7 @@ region_enabled = true region_rect = Rect2(927, -1, 736, 1294) [node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(115.7, 608) scale = Vector2(1.8, 1.8) @@ -660,7 +678,7 @@ region_enabled = true region_rect = Rect2(1834, -5, 733, 1360) [node name="tree7" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(6259.7, 728) scale = Vector2(1.6, 1.6) @@ -669,7 +687,7 @@ region_enabled = true region_rect = Rect2(626, -4, 711, 1519) [node name="tree8" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(7435.7, 752) scale = Vector2(1.8, 1.8) @@ -678,7 +696,7 @@ region_enabled = true region_rect = Rect2(1504, -2, 402, 1124) [node name="tree11" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(9092, 636) scale = Vector2(1.8, 1.8) @@ -687,7 +705,7 @@ region_enabled = true region_rect = Rect2(1504, -2, 402, 1124) [node name="tree9" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(8179.7, 800) scale = Vector2(1.8, 1.8) @@ -696,7 +714,7 @@ region_enabled = true region_rect = Rect2(927, -1, 736, 1294) [node name="tree10" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"] -modulate = Color(0.674561, 0.721424, 0.744786, 1) +modulate = Color(0.2821873, 0.32191858, 0.34160244, 1) z_index = 1 position = Vector2(4611.7, 608) scale = Vector2(1.8, 1.8) @@ -734,6 +752,7 @@ texture = SubResource("NoiseTexture2D_pjpt5") layer = 1 [node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"] +modulate = Color(0.12842685, 0.3583113, 0.5046753, 1) position = Vector2(-897, -245) motion_scale = Vector2(1.2, 1.2) motion_mirroring = Vector2(8192, 0) @@ -765,7 +784,6 @@ y_sort_enabled = true [node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")] position = Vector2(8202, 1950) _hoe = ExtResource("25_3h260") -_wateringCan = ExtResource("26_1bhpp") [node name="CharacterBody2D" parent="YSorted/Vesna" index="0"] y_sort_enabled = true @@ -776,12 +794,11 @@ y_sort_enabled = true [node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"] y_sort_enabled = true animation = &"diagonal item" +frame = 0 frame_progress = 0.0 -[node name="WateringCanUI" parent="YSorted/Vesna/CharacterBody2D" index="2" node_paths=PackedStringArray("_stages")] -_stages = [null, null, null, null, null, null] - [node name="ForestVisuals" type="Node2D" parent="YSorted"] +modulate = Color(0.44591373, 0.17877698, 0.19915006, 1) y_sort_enabled = true position = Vector2(-60, -250) @@ -1981,6 +1998,7 @@ region_rect = Rect2(1483.92, 1280.2, 1139.55, 367.598) polygon = PackedVector2Array(6564, 1921, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 6529, 2914, 4412, 2953, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 4540, 1141, 4392, 2845, 6329, 2832) [node name="Paths" type="Node2D" parent="YSorted"] +modulate = Color(0.3553136, 0.35531354, 0.35531357, 1) y_sort_enabled = true [node name="Path0" type="Node2D" parent="YSorted/Paths" node_paths=PackedStringArray("closedVariant", "nextRoomVariant")] @@ -2109,6 +2127,7 @@ polygon = PackedVector2Array(664, -692, -812, -717, -1033, 505, 380, 465) y_sort_enabled = true [node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"] +modulate = Color(0.36281085, 0.22439209, 0.544261, 1) y_sort_enabled = true [node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"] @@ -2134,6 +2153,7 @@ position = Vector2(-335, 18) shape = SubResource("RectangleShape2D_ir2xa") [node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"] +modulate = Color(0.3411854, 0.3401263, 0.29648906, 1) position = Vector2(11116, 2546) [node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"]