WIP reworking the field behaviour to implement watering. Broken state.

This commit is contained in:
2025-04-14 00:08:19 +02:00
parent 0e775309fb
commit c200098f0c
7 changed files with 168 additions and 18 deletions
+15 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Script" uid="uid://bblprbhnbyv77" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
@@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farming/base_field.tscn" id="2_oq5hi"]
[ext_resource type="Texture2D" uid="uid://c4ggew55w0icj" path="res://art/farm/farming/farmobjekte/harke.png" id="4_kngqo"]
[ext_resource type="Script" uid="uid://b1sscdr4ptec8" path="res://scripts/CSharp/Common/Farming/FarmingControls.cs" id="4_q5t2e"]
[ext_resource type="Texture2D" uid="uid://x8hr8287ff2n" path="res://art/farm/farming/farmobjekte/tools atlas.png" id="5_pkl5l"]
[ext_resource type="Texture2D" uid="uid://dygkh117flcou" path="res://art/animation/vesna/Front/F01-Idle/0001.png" id="7_okmao"]
[ext_resource type="Texture2D" uid="uid://rwqptk0hk53" path="res://art/animation/vesna/Front/F01-Idle/0002.png" id="8_ctpgn"]
[ext_resource type="Texture2D" uid="uid://c5om11bu7mtvh" path="res://art/animation/vesna/Front/F01-Idle/0003.png" id="9_8n7il"]
@@ -1257,6 +1258,15 @@ billboard = 1
render_priority = 51
texture = ExtResource("4_kngqo")
[node name="Watering can" type="Sprite3D" parent="CharacterBody3D/Farming"]
visible = false
pixel_size = 0.002
billboard = 1
render_priority = 51
texture = ExtResource("5_pkl5l")
region_enabled = true
region_rect = Rect2(-2, 1135, 425, 291)
[node name="Front" type="Node3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.001, 0.1, 0.003)
@@ -1327,9 +1337,12 @@ sprite_frames = SubResource("SpriteFrames_4q8ml")
autoplay = "default"
frame_progress = 0.481133
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_movingPlayer")]
[node name="FarmingControls" type="Node3D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanSprite", "_movingPlayer")]
script = ExtResource("4_q5t2e")
_hoeSprite = NodePath("../CharacterBody3D/Farming/Hoe")
_wateringCanSprite = NodePath("../CharacterBody3D/Farming/Watering can")
_fieldPrefab = ExtResource("2_oq5hi")
_movingPlayer = NodePath("../CharacterBody3D")
metadata/_custom_type_script = "uid://b1sscdr4ptec8"
[connection signal="WaterField" from="FarmingControls" to="." method="UseWateringCan"]
+4 -4
View File
@@ -13,17 +13,17 @@ emission = Color(1, 1, 1, 1)
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
script = ExtResource("1_scmhv")
_trueSprite = NodePath("Hoe on")
_falseSprite = NodePath("Hoe off")
_trueSprite = NodePath("On Sprite")
_falseSprite = NodePath("Off Sprite")
[node name="Hoe on" type="Sprite3D" parent="."]
[node name="On Sprite" type="Sprite3D" parent="."]
modulate = Color(0, 0.996078, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_jv400")
region_rect = Rect2(484, 143, 365, 1317)
[node name="Hoe off" type="Sprite3D" parent="."]
[node name="Off Sprite" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
visible = false
modulate = Color(1, 0, 0, 1)