reduced VRAM load by more than 50%
This commit is contained in:
@@ -1,11 +1,13 @@
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[gd_scene load_steps=7 format=3 uid="uid://cgjc4wurbgimy"]
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[gd_scene load_steps=9 format=3 uid="uid://cgjc4wurbgimy"]
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[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
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[ext_resource type="Texture2D" uid="uid://3ln8aleyxgp1" path="res://art/ui/UI/UI_bag_export_01.png" id="3_vvo7l"]
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[ext_resource type="Texture2D" uid="uid://dcidjcsqk12p1" path="res://art/ui/UI/UI_bag_export_02.png" id="4_df8i8"]
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[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://art/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
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[ext_resource type="Texture2D" uid="uid://u0dku75l17re" path="res://art/ui/UI/UI_bag_export_highlight_01.png" id="5_df8i8"]
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[ext_resource type="PackedScene" uid="uid://c0kmdjeqkqrwv" path="res://prefabs/UI/Inventory/Slot.tscn" id="5_u7kje"]
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[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="6_n5apg"]
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[ext_resource type="Texture2D" uid="uid://bag1xalfh731d" path="res://art/ui/UI/UI_bag_export_highlight_02.png" id="6_u7kje"]
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[ext_resource type="Texture2D" uid="uid://cxptule8n38ph" path="res://art/ui/UI/UI_bag_export_highlight_03.png" id="7_l3npx"]
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[node name="CanvasLayer" type="CanvasLayer"]
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layer = 90
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@@ -90,8 +92,9 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -305.0
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offset_right = 303.0
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offset_left = 350.0
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offset_right = 254.0
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offset_bottom = 30.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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@@ -103,6 +106,9 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -350.0
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offset_right = -446.0
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offset_bottom = 30.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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@@ -115,11 +121,53 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -142.429
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offset_top = 1.85717
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offset_right = -808.428
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offset_bottom = -774.143
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(1.7, 1.7)
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mouse_filter = 2
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texture = ExtResource("4_df8i8")
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expand_mode = 3
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texture = ExtResource("5_df8i8")
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expand_mode = 1
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stretch_mode = 3
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flip_h = true
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[node name="TextureRect4" type="TextureRect" parent="Inventory/SlotsContainer/SlotsMover/BackgroundContainer"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 303.286
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offset_top = 209.0
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offset_right = -362.714
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offset_bottom = -567.0
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(1.7, 1.7)
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mouse_filter = 2
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texture = ExtResource("6_u7kje")
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expand_mode = 1
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stretch_mode = 3
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flip_h = true
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[node name="TextureRect5" type="TextureRect" parent="Inventory/SlotsContainer/SlotsMover/BackgroundContainer"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 474.714
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offset_top = 754.714
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offset_right = -191.286
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offset_bottom = -21.2858
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grow_horizontal = 2
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grow_vertical = 2
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scale = Vector2(1.7, 1.7)
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mouse_filter = 2
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texture = ExtResource("7_l3npx")
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expand_mode = 1
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stretch_mode = 3
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flip_h = true
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[node name="Slots" type="Control" parent="Inventory/SlotsContainer/SlotsMover"]
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File diff suppressed because it is too large
Load Diff
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