:feature: implemented saving and loading for ducks, 🔥 removed save implementation from interactionArea

This commit is contained in:
2025-11-25 13:33:53 +01:00
parent c68727aebe
commit c695115a4a
8 changed files with 123 additions and 68 deletions
@@ -0,0 +1,28 @@
using System;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Savegame;
[Tool]
public partial class SaveIDProviderTool : Node
{
[ExportToolButton("Assign IDs")] private Callable assignIDs => Callable.From(AssignIDs);
private void AssignIDs()
{
Array<Node> saveables = GetTree().GetNodesInGroup("Saveable");
foreach (var node in saveables)
{
GD.Print($"Checking {node.Name}.");
GD.Print($"Node has Meta SaveID: {node.HasMeta("SaveID")} and it's: " + node.GetMeta("SaveID").AsString());
if (!node.HasMeta("SaveID") || string.IsNullOrEmpty(node.GetMeta("SaveID").AsString()))
{
string saveID = Guid.NewGuid().ToString();
node.SetMeta("SaveID", saveID);
GD.Print($"Setting Save ID for node {node.Name}: " + saveID);
}
}
}
}