Starting a new game resets the inventory now

This commit is contained in:
2025-12-02 12:08:19 +01:00
parent b6caf4dbed
commit c7a4aea70b
2 changed files with 19 additions and 1 deletions
@@ -18,6 +18,9 @@ public static class SavegameService
public static Dictionary<string, string> SaveDatas = new ();
public static bool _loaded = false;
public delegate void SaveGameDelegate();
public static event SaveGameDelegate OnSaveGameReset = delegate {};
public static void AppendDataToSave( string id, Dictionary<string, Variant> payload)
@@ -130,5 +133,6 @@ public static class SavegameService
{
SaveDatas = new ();
Save();
OnSaveGameReset();
}
}