🐛 adjusted field positions
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@@ -2162,6 +2162,7 @@ _fieldPrefab = ExtResource("818_16w6h")
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_movingPlayer = NodePath("../CharacterBody2D")
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_wateringParticles = NodePath("../pouring water vfx")
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_wateringCanParticlesVerticalOffset = -100.0
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_fieldOffsetVector = Vector2i(735, 680)
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[node name="pouring water vfx" type="CPUParticles2D" parent="."]
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position = Vector2(-652, -599)
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