Move items
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Inventory;
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public partial class InventoryTestScript : Node
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{
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[Export]
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private ItemResource _testItemToCreate;
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public override void _Ready()
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{
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
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GD.Print("Added items");
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}
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}
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