Added Quest field
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using Godot;
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using System;
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using Babushka.scripts.CSharp.Common.Farming;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class DetectFieldWork : QuestFulfillmentBase
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{
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private int wateredCounter = 0;
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[Export] private int _wateringNeeded = 5;
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public override void _EnterTree()
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{
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WateringCanState.OnWater += CountWater;
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QuestManager.Instance!.QuestsChanged += CheckFieldWork;
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}
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public override void _ExitTree()
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{
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WateringCanState.OnWater -= CountWater;
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QuestManager.Instance!.QuestsChanged -= CheckFieldWork;
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}
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public void CountWater()
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{
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wateredCounter++;
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CheckFieldWork();
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}
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public void CheckFieldWork()
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{
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if (IsQuestActive() && wateredCounter >= _wateringNeeded)
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{
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Fulfill();
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}
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}
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}
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