✨ Separated events from variables and adjusted test scene
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@@ -23,27 +23,6 @@ public partial class EventListener : Node
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/// </summary>
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[Signal] public delegate void EventRaisedEventHandler();
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/// <summary>
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/// The signal that is triggered when this listener is called by one of the <see cref="EventListener._eventResources"/>.
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/// </summary>
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[Signal] public delegate void EventRaisedWithPayloadEventHandler(Variant payload);
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void PayloadChangedEventHandler(Variant payload, Variant oldPayload);
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void NewEventPayloadEventHandler(Variant payload);
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void OldEventPayloadEventHandler(Variant oldPayload);
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/// <summary>
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/// Subscribes to all <see cref="EventResource"/>s present in the <see cref="_eventResources"/> array.
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/// <inheritdoc cref="Node._EnterTree"/>
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@@ -72,24 +51,12 @@ public partial class EventListener : Node
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/// Called by a <see cref="EventResource"/>s from the <see cref="_eventResources"/> array.
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/// Propagates the event by emitting <see cref="EventRaised"/> signal.
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/// </summary>
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public void EventInvoked(Variant payload)
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public void EventInvoked()
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{
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if(_showLog)
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GD.Print("Event Raised on: " + Name);
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EmitSignal(SignalName.EventRaised);
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EmitSignal(SignalName.EventRaisedWithPayload, payload);
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}
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/// <summary>
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/// Called by a <see cref="EventResource"/>s from the <see cref="_eventResources"/> array.
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/// Propagates the event by emitting <see cref="EventRaised"/> signal.
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/// </summary>
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public void EventPayloadChanged(Variant payload, Variant oldPayload)
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{
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if(_showLog)
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GD.Print($"Calling Event Payload Changed Signals on: " + Name);
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EmitSignal(SignalName.PayloadChanged, payload, oldPayload);
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EmitSignal(SignalName.NewEventPayload, payload);
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EmitSignal(SignalName.OldEventPayload, oldPayload);
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}
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}
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@@ -14,24 +14,6 @@ public partial class EventResource : Resource
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/// Log into console when this event resource is adding or removing listeners, and when it's raised.
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/// </summary>
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[Export] private bool _showLog;
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[Export]
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public Variant Payload
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{
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get { return _payload; }
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set
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{
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if (!_payload.Equals(value))
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{
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_lastPayload = _payload;
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_payload = value;
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ValueChangeHandler();
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}
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}
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}
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private Variant _payload;
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private Variant _lastPayload;
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/// <summary>
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/// Raise-Button Call with Editor Export for easier debugging.
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@@ -74,22 +56,10 @@ public partial class EventResource : Resource
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foreach (var eventListener in _eventListeners)
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{
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eventListener.EventInvoked(_payload);
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eventListener.EventInvoked();
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}
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}
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/// <summary>
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/// Called when the Payload value changed.
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/// </summary>
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public void ValueChangeHandler()
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{
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if(_showLog)
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GD.Print($"Event payload changed from {_lastPayload} to {_payload} on event resource: " + ResourcePath.GetFile().TrimSuffix(".tres"));
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foreach (var eventListener in _eventListeners)
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{
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eventListener.EventPayloadChanged(_payload, _lastPayload);
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using Babushka.scripts.CSharp.Low_Code.Events;
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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@@ -13,23 +14,23 @@ public partial class VariantRandomizer : Node
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/// <summary>
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/// The event resource to work on.
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/// </summary>
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[Export] public EventResource _eventResource;
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[Export] public VariableResource _variableResource;
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/// <summary>
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/// Sets the payload of a randomizable event resource to a random value.
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/// </summary>
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public void RandomizeEventResource()
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{
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switch (_eventResource.Payload.VariantType)
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switch (_variableResource.Payload.VariantType)
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{
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case Variant.Type.Color:
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_eventResource.Payload= GetRandomColor();
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_variableResource.Payload= GetRandomColor();
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break;
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case Variant.Type.Int:
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_eventResource.Payload= GetRandomInt();
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_variableResource.Payload= GetRandomInt();
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break;
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case Variant.Type.Float:
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_eventResource.Payload= GetRandomFloat();
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_variableResource.Payload= GetRandomFloat();
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break;
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}
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}
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@@ -0,0 +1,69 @@
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Low_Code.Variables;
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public partial class VariableListener : Node
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{
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/// <summary>
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/// The event resource to listen to.
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/// </summary>
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[Export] private Array<VariableResource> _variableResources;
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/// <summary>
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/// Log to console when this event is being raised.
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/// </summary>
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[Export] private bool _showLog;
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void PayloadChangedEventHandler(Variant payload, Variant oldPayload);
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void NewEventPayloadEventHandler(Variant payload);
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/// <summary>
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/// A signal that is triggered when the payload of one of the <see cref="EventListener._eventResources"/> changed.
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/// </summary>
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[Signal] public delegate void OldEventPayloadEventHandler(Variant oldPayload);
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/// <summary>
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/// Subscribes to all <see cref="EventResource"/>s present in the <see cref="_eventResources"/> array.
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/// <inheritdoc cref="Node._EnterTree"/>
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/// </summary>
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public override void _EnterTree()
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{
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foreach (var resource in _variableResources)
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{
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resource.RegisterListener(this);
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}
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}
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/// <summary>
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/// Unsubscribes from all <see cref="EventResource"/>s present in the <see cref="_eventResources"/> array.
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/// <inheritdoc cref="Node._ExitTree"/>
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/// </summary>
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public override void _ExitTree()
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{
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foreach (var variableResource in _variableResources)
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{
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variableResource.UnregisterListener(this);
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}
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}
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/// <summary>
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/// Called by a <see cref="EventResource"/>s from the <see cref="_eventResources"/> array.
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/// Propagates the event by emitting <see cref="EventRaised"/> signal.
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/// </summary>
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public void EventPayloadChanged(Variant payload, Variant oldPayload)
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{
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if(_showLog)
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GD.Print($"Calling Event Payload Changed Signals on: " + Name);
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EmitSignal(SignalName.PayloadChanged, payload, oldPayload);
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EmitSignal(SignalName.NewEventPayload, payload);
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EmitSignal(SignalName.OldEventPayload, oldPayload);
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}
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}
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@@ -0,0 +1 @@
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uid://pqemey80frcq
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@@ -0,0 +1,69 @@
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using System.Collections.Generic;
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using Godot;
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namespace Babushka.scripts.CSharp.Low_Code.Variables;
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[GlobalClass]
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public partial class VariableResource : Resource
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{
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/// <summary>
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/// Log into console when this event resource is adding or removing listeners, and when it's raised.
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/// </summary>
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[Export] private bool _showLog;
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[Export]
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public Variant Payload
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{
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get { return _payload; }
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set
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{
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if (!_payload.Equals(value))
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{
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_lastPayload = _payload;
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_payload = value;
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ValueChangeHandler();
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}
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}
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}
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private Variant _payload;
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private Variant _lastPayload;
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private List<VariableListener> _varListeners = new ();
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/// <summary>
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/// Adds an EventListener to the calling list for this event.
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/// </summary>
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/// <param name="listener"></param>
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public void RegisterListener(VariableListener listener)
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{
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if(_showLog)
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GD.Print("Registering listener " + listener);
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_varListeners.Add(listener);
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}
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/// <summary>
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/// Removes an Eventlistener from the calling list for this event.
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/// </summary>
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/// <param name="listener"></param>
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public void UnregisterListener(VariableListener listener)
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{
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if(_showLog)
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GD.Print("Unregistering listener " + listener);
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_varListeners.Remove(listener);
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}
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/// <summary>
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/// Called when the Payload value changed.
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/// </summary>
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public void ValueChangeHandler()
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{
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if(_showLog)
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GD.Print($"Event payload changed from {_lastPayload} to {_payload} on event resource: " + ResourcePath.GetFile().TrimSuffix(".tres"));
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foreach (var eventListener in _varListeners)
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{
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eventListener.EventPayloadChanged(_payload, _lastPayload);
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}
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}
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}
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@@ -0,0 +1 @@
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uid://dtvx2cakx0bey
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