📝 added documentation comments
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@@ -2,6 +2,10 @@ using System;
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namespace Babushka.scripts.CSharp.Common.Savegame;
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/// <summary>
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/// Central structure for SaveData entries.
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/// SceneName and ID are later combined and used as keys for the save system.
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/// </summary>
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[Serializable]
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public class SaveData
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{
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