✨Added minigame label for each region
This commit is contained in:
@@ -16,10 +16,27 @@ shader_parameter/smoothWidth = 0.0052
|
||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0navw"]
|
||||
size = Vector2(400, 400)
|
||||
|
||||
[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite")]
|
||||
[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite", "_textLabel", "_labelPivot")]
|
||||
script = ExtResource("1_4ymj8")
|
||||
_sliceSprite = NodePath("Sprite2D")
|
||||
_textLabel = NodePath("LabelPivot/Label")
|
||||
_labelPivot = NodePath("LabelPivot")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_86pvs")
|
||||
texture = SubResource("PlaceholderTexture2D_0navw")
|
||||
|
||||
[node name="LabelPivot" type="Node2D" parent="."]
|
||||
|
||||
[node name="Label" type="Label" parent="LabelPivot"]
|
||||
custom_minimum_size = Vector2(100, 40)
|
||||
offset_left = -50.0
|
||||
offset_top = -240.0
|
||||
offset_right = 50.0
|
||||
offset_bottom = -200.0
|
||||
pivot_offset = Vector2(50, 20)
|
||||
size_flags_horizontal = 0
|
||||
theme_override_font_sizes/font_size = 21
|
||||
text = "test"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
Reference in New Issue
Block a user