Added minigame label for each region

This commit is contained in:
jonathan
2025-10-03 19:37:54 +02:00
parent 8bb1c22549
commit cd235248c6
4 changed files with 45 additions and 9 deletions
+18 -1
View File
@@ -16,10 +16,27 @@ shader_parameter/smoothWidth = 0.0052
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_0navw"]
size = Vector2(400, 400)
[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite")]
[node name="RegionVisual" type="Node2D" node_paths=PackedStringArray("_sliceSprite", "_textLabel", "_labelPivot")]
script = ExtResource("1_4ymj8")
_sliceSprite = NodePath("Sprite2D")
_textLabel = NodePath("LabelPivot/Label")
_labelPivot = NodePath("LabelPivot")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_86pvs")
texture = SubResource("PlaceholderTexture2D_0navw")
[node name="LabelPivot" type="Node2D" parent="."]
[node name="Label" type="Label" parent="LabelPivot"]
custom_minimum_size = Vector2(100, 40)
offset_left = -50.0
offset_top = -240.0
offset_right = 50.0
offset_bottom = -200.0
pivot_offset = Vector2(50, 20)
size_flags_horizontal = 0
theme_override_font_sizes/font_size = 21
text = "test"
horizontal_alignment = 1
vertical_alignment = 1